Hexcollie, Flexi, ORB, Eo.S. n DaNOnE - Pineal Massage [5 minute composite quickshot].milk 9.5 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.900
  8. fDecay=0.980
  9. fVideoEchoZoom=1.169
  10. fVideoEchoAlpha=0.300
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.000
  27. fWaveSmoothing=0.750
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=0.037
  32. fWarpScale=0.015
  33. fZoomExponent=1.22019
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.03300
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.050
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.300
  54. ib_size=0.090
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=//q1 = state;
  89. wave_0_per_point2=//q2 = basstime;
  90. wave_0_per_point3=
  91. wave_0_per_point4=q1 =0;
  92. wave_0_per_point5=speed = 1*cos(q2) + bass*0.1;
  93. wave_0_per_point6=v = sample*1000 + bass*value1;
  94. wave_0_per_point7=
  95. wave_0_per_point8=//state 0 elipse
  96. wave_0_per_point9=xs = xs + sin(v*0.1 + time)*speed;
  97. wave_0_per_point10=ys = ys + cos(v*1.2 + q2)*speed;
  98. wave_0_per_point11=
  99. wave_0_per_point12=x = 0.5 + 0.5*cos(xs*0.04 +0.2*time)*sin(time*2 + xs);
  100. wave_0_per_point13=y = 0.5 + 0.5*cos(ys*0.04 + 0.4*time)*cos(q2 + xs);
  101. wave_0_per_point14=
  102. wave_0_per_point15=
  103. wave_0_per_point16=r = r + 0.5*sin(time*4.22);
  104. wave_0_per_point17=g = g + 0.5*sin(time*4.307 + (-0.5-x)*(0.5-y));
  105. wave_0_per_point18=b = g + 0.5*sin(time*4.959);
  106. wave_0_per_point19=
  107. wave_0_per_point20=x = x*0.75 + 0.125;
  108. wave_0_per_point21=y = y*0.75 + 0.125;
  109. wave_0_per_point22=
  110. wave_0_per_point23=xs = if(above(xs,1000),0 ,xs);
  111. wave_0_per_point24=ys = if(above(ys,800),0 ,ys);
  112. wavecode_1_enabled=0
  113. wavecode_1_samples=512
  114. wavecode_1_sep=0
  115. wavecode_1_bSpectrum=1
  116. wavecode_1_bUseDots=0
  117. wavecode_1_bDrawThick=1
  118. wavecode_1_bAdditive=0
  119. wavecode_1_scaling=1.00000
  120. wavecode_1_smoothing=0.00000
  121. wavecode_1_r=1.000
  122. wavecode_1_g=1.000
  123. wavecode_1_b=1.000
  124. wavecode_1_a=1.000
  125. wave_1_per_point1=//q1 = state;
  126. wave_1_per_point2=//q2 = basstime;
  127. wave_1_per_point3=
  128. wave_1_per_point4=q1 =0;
  129. wave_1_per_point5=speed = 0.01*bass_att;
  130. wave_1_per_point6=v = sample*100 + (value1*bass);
  131. wave_1_per_point7=
  132. wave_1_per_point8=//state 0 elipse
  133. wave_1_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed;
  134. wave_1_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed;
  135. wave_1_per_point11=
  136. wave_1_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs);
  137. wave_1_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs);
  138. wave_1_per_point14=
  139. wave_1_per_point15=
  140. wave_1_per_point16=r = r + 0.5*sin(time*5.52);
  141. wave_1_per_point17=g = g + 0.5*sin(time*5.107);
  142. wave_1_per_point18=b = g + 0.5*sin(time*5.359 + (-0.5-x)*(0.5-y));
  143. wave_1_per_point19=
  144. wave_1_per_point20=x = x*0.7 + 0.15;
  145. wave_1_per_point21=y = y*0.7 + 0.15;
  146. wave_1_per_point22=
  147. wave_1_per_point23=xs = if(above(xs,1000),0 ,xs);
  148. wave_1_per_point24=ys = if(above(ys,800),0 ,ys);
  149. wavecode_2_enabled=0
  150. wavecode_2_samples=512
  151. wavecode_2_sep=0
  152. wavecode_2_bSpectrum=1
  153. wavecode_2_bUseDots=0
  154. wavecode_2_bDrawThick=1
  155. wavecode_2_bAdditive=0
  156. wavecode_2_scaling=1.00000
  157. wavecode_2_smoothing=0.00000
  158. wavecode_2_r=1.000
  159. wavecode_2_g=1.000
  160. wavecode_2_b=1.000
  161. wavecode_2_a=1.000
  162. wave_2_per_point1=//q1 = state;
  163. wave_2_per_point2=//q2 = basstime;
  164. wave_2_per_point3=
  165. wave_2_per_point4=q1 =0;
  166. wave_2_per_point5=speed = 0.01*bass_att;
  167. wave_2_per_point6=v = sample*100 + (value1*bass);
  168. wave_2_per_point7=
  169. wave_2_per_point8=//state 0 elipse
  170. wave_2_per_point9=xs = xs + (equal(0,q1))*sin(v*0.1 + time)*speed;
  171. wave_2_per_point10=ys = ys + (equal(0,q1))*cos(v*1.2 + time)*speed;
  172. wave_2_per_point11=
  173. wave_2_per_point12=x = 0.5 + 0.5*cos(xs*0.02 +0.1*time)*sin(time*2 + xs);
  174. wave_2_per_point13=y = 0.5 + 0.5*cos(ys*0.02 + 0.2*time)*cos(time + xs);
  175. wave_2_per_point14=
  176. wave_2_per_point15=
  177. wave_2_per_point16=r = r + 0.5*sin(time*5.62 + (-0.5-x)*(0.5-y));
  178. wave_2_per_point17=g = g + 0.5*sin(time*5.907);
  179. wave_2_per_point18=b = g + 0.5*sin(time*5.359);
  180. wave_2_per_point19=
  181. wave_2_per_point20=x = x*0.4 + 0.3;
  182. wave_2_per_point21=y = y*0.4 + 0.3;
  183. wave_2_per_point22=
  184. wave_2_per_point23=xs = if(above(xs,1000),0 ,xs);
  185. wave_2_per_point24=ys = if(above(ys,800),0 ,ys);
  186. wavecode_3_enabled=0
  187. wavecode_3_samples=512
  188. wavecode_3_sep=0
  189. wavecode_3_bSpectrum=0
  190. wavecode_3_bUseDots=0
  191. wavecode_3_bDrawThick=0
  192. wavecode_3_bAdditive=0
  193. wavecode_3_scaling=1.00000
  194. wavecode_3_smoothing=0.50000
  195. wavecode_3_r=1.000
  196. wavecode_3_g=1.000
  197. wavecode_3_b=1.000
  198. wavecode_3_a=1.000
  199. shapecode_0_enabled=0
  200. shapecode_0_sides=4
  201. shapecode_0_additive=0
  202. shapecode_0_thickOutline=0
  203. shapecode_0_textured=0
  204. shapecode_0_num_inst=1
  205. shapecode_0_x=0.500
  206. shapecode_0_y=0.500
  207. shapecode_0_rad=0.10000
  208. shapecode_0_ang=0.00000
  209. shapecode_0_tex_ang=0.00000
  210. shapecode_0_tex_zoom=1.00000
  211. shapecode_0_r=1.000
  212. shapecode_0_g=0.000
  213. shapecode_0_b=0.000
  214. shapecode_0_a=1.000
  215. shapecode_0_r2=0.000
  216. shapecode_0_g2=1.000
  217. shapecode_0_b2=0.000
  218. shapecode_0_a2=0.000
  219. shapecode_0_border_r=1.000
  220. shapecode_0_border_g=1.000
  221. shapecode_0_border_b=1.000
  222. shapecode_0_border_a=0.100
  223. shapecode_1_enabled=0
  224. shapecode_1_sides=4
  225. shapecode_1_additive=0
  226. shapecode_1_thickOutline=0
  227. shapecode_1_textured=0
  228. shapecode_1_num_inst=1
  229. shapecode_1_x=0.500
  230. shapecode_1_y=0.500
  231. shapecode_1_rad=0.10000
  232. shapecode_1_ang=0.00000
  233. shapecode_1_tex_ang=0.00000
  234. shapecode_1_tex_zoom=1.00000
  235. shapecode_1_r=1.000
  236. shapecode_1_g=0.000
  237. shapecode_1_b=0.000
  238. shapecode_1_a=1.000
  239. shapecode_1_r2=0.000
  240. shapecode_1_g2=1.000
  241. shapecode_1_b2=0.000
  242. shapecode_1_a2=0.000
  243. shapecode_1_border_r=1.000
  244. shapecode_1_border_g=1.000
  245. shapecode_1_border_b=1.000
  246. shapecode_1_border_a=0.100
  247. shapecode_2_enabled=0
  248. shapecode_2_sides=4
  249. shapecode_2_additive=0
  250. shapecode_2_thickOutline=0
  251. shapecode_2_textured=0
  252. shapecode_2_num_inst=1
  253. shapecode_2_x=0.500
  254. shapecode_2_y=0.500
  255. shapecode_2_rad=0.10000
  256. shapecode_2_ang=0.00000
  257. shapecode_2_tex_ang=0.00000
  258. shapecode_2_tex_zoom=1.00000
  259. shapecode_2_r=1.000
  260. shapecode_2_g=0.000
  261. shapecode_2_b=0.000
  262. shapecode_2_a=1.000
  263. shapecode_2_r2=0.000
  264. shapecode_2_g2=1.000
  265. shapecode_2_b2=0.000
  266. shapecode_2_a2=0.000
  267. shapecode_2_border_r=1.000
  268. shapecode_2_border_g=1.000
  269. shapecode_2_border_b=1.000
  270. shapecode_2_border_a=0.100
  271. shapecode_3_enabled=0
  272. shapecode_3_sides=4
  273. shapecode_3_additive=0
  274. shapecode_3_thickOutline=0
  275. shapecode_3_textured=0
  276. shapecode_3_num_inst=1
  277. shapecode_3_x=0.500
  278. shapecode_3_y=0.500
  279. shapecode_3_rad=0.10000
  280. shapecode_3_ang=0.00000
  281. shapecode_3_tex_ang=0.00000
  282. shapecode_3_tex_zoom=1.00000
  283. shapecode_3_r=1.000
  284. shapecode_3_g=0.000
  285. shapecode_3_b=0.000
  286. shapecode_3_a=1.000
  287. shapecode_3_r2=0.000
  288. shapecode_3_g2=1.000
  289. shapecode_3_b2=0.000
  290. shapecode_3_a2=0.000
  291. shapecode_3_border_r=1.000
  292. shapecode_3_border_g=1.000
  293. shapecode_3_border_b=1.000
  294. shapecode_3_border_a=0.100
  295. per_frame_init_1=mv_x=64;mv_y=48;
  296. per_frame_init_2=nut=0;
  297. per_frame_init_3=stp=0;stq=0;
  298. per_frame_init_4=rtp=0;rtq=0;
  299. per_frame_init_5=wvr=0;
  300. per_frame_init_6=decay=0;
  301. per_frame_init_7=dcsp=0
  302. per_frame_init_8=
  303. per_frame_1=decay=1;
  304. per_frame_2=zoom=0.98+.1*max(treb_att,bass_att);
  305. per_frame_3=
  306. per_frame_4=warp = 0;
  307. per_frame_5=
  308. per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
  309. per_frame_7=vol=vol*vol;
  310. per_frame_8=mtime=mtime+vol*0.1;
  311. per_frame_9=
  312. per_frame_10=q1=mtime*0.4;
  313. per_frame_11=
  314. per_frame_12=
  315. per_frame_13=
  316. per_frame_14=
  317. warp_1=`shader_body
  318. warp_2=`{
  319. warp_3=`float2 uv_x = 0.5 + (uv_orig-0.5)*1.01;
  320. warp_4=`ret.x = GetPixel(uv_x).x;
  321. warp_5=`ret.x -= (GetBlur1(uv_x).x - GetPixel(uv_x).x + 0.004)*0.1;
  322. warp_6=`
  323. warp_7=`float2 zoom = 1.8;
  324. warp_8=`float2 c = float2(0.25,0.551);
  325. warp_9=`
  326. warp_10=` float2 my_uv2 = (uv_orig-0.5)*zoom;
  327. warp_11=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
  328. warp_12=`
  329. warp_13=`ret.y = tex2D(sampler_fc_main,my_uv2).y + 0.0038;
  330. warp_14=`
  331. warp_15=` float2 d = texsize.zw*12;
  332. warp_16=` float2 uv_z = lerp(uv_orig,uv,0);
  333. warp_17=` float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
  334. warp_18=` float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
  335. warp_19=`
  336. warp_20=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
  337. warp_21=`
  338. warp_22=` float2 uv_bg = lerp(uv_orig,uv,0.02)
  339. warp_23=` + float2(dx.z,dy.z)*texsize.zw*4
  340. warp_24=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
  341. warp_25=`
  342. warp_26=`ret.z = tex2D(sampler_fc_main,uv_bg).z
  343. warp_27=` - (tex2D(sampler_fc_main,uv_bg).z
  344. warp_28=` - GetBlur3(uv_bg).z)*0.02
  345. warp_29=` - 0.008
  346. warp_30=` + (tex2D(sampler_noise_lq, dither_uv).z-0.5)*0.1;
  347. warp_31=`
  348. warp_32=`}
  349. comp_1=`shader_body
  350. comp_2=`{
  351. comp_3=` float2 d = texsize.zw*4;
  352. comp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
  353. comp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
  354. comp_6=`
  355. comp_7=`
  356. comp_8=`float2 uv_y = uv - float2(dx.y,dy.y);
  357. comp_9=`ret = GetBlur3(uv_y).x*float3(2,2,0);
  358. comp_10=`ret = lerp(ret,float3(0.3,0.1,0.4), GetPixel(uv_y).x);
  359. comp_11=`ret = lerp(ret,float3(4,0,0),GetPixel(uv).z*0.1);
  360. comp_12=`ret = lerp(ret,lerp(4,float3(2,0,0),GetPixel(uv).z),GetPixel(uv+float2(dx.z,dy.z)*0.1).y*0.23);
  361. comp_13=`}